The central character, Bilbo, is a modern anachronism exploring an essentially antique world. Bilbo is able to negotiate and interact within this antique world because language and tradition make connections between the two worlds; for example, Gollum's riddles are taken from old historical sources, whilst those of Bilbo come from modern nursery books. It is the form of the riddle-game, familiar to both, which allows Gollum and Bilbo to understand each other, rather than the content of the riddles themselves. This idea of a superficial contrast between characters' individual linguistic style, tone and sphere of interest, leading to an understanding of the deeper unity between the ancient and modern is a constant recurring theme throughout The Hobbit.[34]
The Hobbit may be read as Tolkien's parable of the First World War, where the hero is plucked from his rural home, and thrown into a far off war where traditional types of heroism are shown to be futile[35] and as such explores the theme of heroism. The theme of war portrayed in literature as an anti-pastoral is also seen in The Hobbit; in "The Desolation of Smaug," both the area under the influence of Smaug before his demise and the setting for "The Battle of the Five Armies" later are described as barren, damaged landscapes.[36]
The Jungian concept of individuation is reflected through the theme of growing maturity and capability, with the author seen to be contrasting Bilbo's personal growth against the same stunted development in the dwarves.[6] The theme of a character entering into enclosed spaces (such as the various hills, caves, dungeons) has a Freudian dimension, with the additional analogue of the "underworld" and the hero returning with a boon (such as the ring, or Elvish blades) which benefits his society is seen to fit the mythic archetypes regarding initiation and male coming of age as described by Joseph Campbell.[30]
Greed plays a central role in the novel, with many of the episodes stemming from one or more of the characters' simple desire for food (be it trolls eating dwarves or dwarves eating Wood-elf fare) or a desire for beautiful objects, such as gold and jewels.
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